Blender Developers
Blender Developers
  • Видео 138
  • Просмотров 4 529 961
How (not) to execute projects
A presentation at the Blender headquarters from one of the seasoned developers on the team. He shares his views on how Blender developers can better scope, plan and execute projects.
Recorded on February 13, 2024.
Support Blender by joining the Development Fund: fund.blender.org
--
Follow Blender Development:
* Blog: code.blender.org
* Twitter: BlenderDev
--
Follow Blender:
* Twitter: blender
* Instagram: blender.official
* RUclips: @BlenderOfficial
* Facebook: YourOwn3DSoftware
#b3d #devfund
Просмотров: 1 645

Видео

Live Coding: Grease Pencil material locking
Просмотров 2,7 тыс.8 месяцев назад
Developer Falk David does a live demo of the process to implement a missing feature in the upcoming Grease Pencil v3. The resulting PR: projects.blender.org/blender/blender/pulls/114580 - Learn more about Grease Pencil v3: code.blender.org/2023/05/the-next-big-step-grease-pencil-3-0/ - Grease Pencil development workboard: projects.blender.org/blender/blender/projects/6 ❤️ Donate towards Blender...
Animation Workshop July 2023 - Recap
Просмотров 6 тыс.Год назад
This video accompanies the blog post Animation Workshop: June 2023: code.blender.org/2023/07/animation-workshop-june-2023/ Support Blender by joining the Development Fund: fund.blender.org Follow Blender Development: * Blog: code.blender.org * Twitter: BlenderDev Follow Blender: * Twitter: blender * Instagram: blender.official * RUclips: @BlenderOfficial * ...
GIMP's Wilber Week 2023 at Blender HQ
Просмотров 3,1 тыс.Год назад
It's always nice to meet developers of other open source tools. This week the yearly gathering of GIMP developers "Wilber Week" took place at the Blender HQ in Amsterdam, so I took a moment to talk with some of the developers. GIMP is a free and open source software image editor. Learn more at www.gimp.org/ Libre Graphics Meeting libregraphicsmeeting.org/
Blender Animation Workshop 2022 Recap
Просмотров 6 тыс.Год назад
During October 2022, key members of the animation module met in Amsterdam at the Blender HQ for a workshop focused on the future of the animation system in Blender. The results of the workshop were shared during BCON22 and summarized in a blogpost at code.blender.org/2022/11/the-future-of-character-animation-rigging/ Support Blender by joining the Development Fund: fund.blender.org Follow Blend...
Storypencil - Grease Pencil add-on for Storyboarding
Просмотров 55 тыс.Год назад
In this demo, Matias Mendiola shows the process for using Storypencil, a Blender add-on made by the Grease Pencil team to facilitate the storyboarding workflow. Storypencil comes built-in Blender 3.4.1 (and newer) and can be enabled from the Preferences. Download Blender at blender.org/download Get Grease Pencil resources at blender.org/greasepencil Support Blender development by joining the De...
Tracking: Image from Plane Marker
Просмотров 34 тыс.2 года назад
This is a quick demo from Sebastian Koenig of the new feature feature of an upcoming Blender 3.3: create image data-block from a content of a plane marker. The goal of this feature is to make is easy and fun to replace or tweak billboards. walls, and more! The core review page: developer.blender.org/D15312 Support Blender development: fund.blender.org Blender Experimental builds: builder.blende...
GitLab? Gitea? Call for participation on the future of Blender's development platform
Просмотров 7 тыс.2 года назад
The platform currently used for following Blender development (Phabricator) needs to be replaced. What do you think it should be replaced with? Leave your thoughts at devtalk.blender.org/t/developer-blender-org-call-for-comments-and-participation/23451 Follow Blender Development: * Blog: code.blender.org * Twitter: BlenderDev Follow Blender: * Twitter: blender * Instagra...
Add-ons Docs: Contribute! - Blender 3.1
Просмотров 2,9 тыс.2 года назад
UPDATE: Success! All add-ons listed here have their documentation migrated to the official manual! All add-ons that ship with Blender must have their documentation Blender's manual in docs.blender.org, but not all of them do at the moment. Help the docs team so these add-ons make it into Blender 3.1! * Contribute to the Documentation: docs.blender.org/manual/en/latest/about/index.html#about-use...
Function Flow Drawing Prototype | Blender Hacking
Просмотров 6 тыс.2 года назад
Dalai Felinto shows the process of hacking the node link draw system to find a way to do dashed lines. This is part of the Geometry Nodes project, and the outcome of the video is a prototype to be finalized as a patch later. - The task is: developer.blender.org/T91563 - The initial patch with the diamond draw is: developer.blender.org/D12584 - Data Flow and Function Flow explained: code.blender...
GREASE PENCIL IMPROVEMENTS | Blender 2.93
Просмотров 65 тыс.3 года назад
GREASE PENCIL IMPROVEMENTS | Blender 2.93
Export Grease Pencil to PDF - Development Preview
Просмотров 24 тыс.3 года назад
Export Grease Pencil to PDF - Development Preview
Grease Pencil Fill Tool Improvements - Blender 2.91
Просмотров 28 тыс.3 года назад
Grease Pencil Fill Tool Improvements - Blender 2.91
Tracker Curfew Wrap Up & Release Announcement
Просмотров 14 тыс.4 года назад
Tracker Curfew Wrap Up & Release Announcement
Blender Bugfixing - Quick Overview
Просмотров 4,2 тыс.4 года назад
Blender Bugfixing - Quick Overview
Blender Bugfixing [Full Process] - Stereoscopy 3D and VSE
Просмотров 7 тыс.4 года назад
Blender Bugfixing [Full Process] - Stereoscopy 3D and VSE
Bake Mesh Animation to Grease Pencil
Просмотров 19 тыс.4 года назад
Bake Mesh Animation to Grease Pencil
GREASE PENCIL REFACTOR & NEW FEATURES 🎨
Просмотров 47 тыс.4 года назад
GREASE PENCIL REFACTOR & NEW FEATURES 🎨
Major Grease Pencil Improvements! - Blender 2.8x development
Просмотров 31 тыс.4 года назад
Major Grease Pencil Improvements! - Blender 2.8x development
Tracker curfew, time for action!
Просмотров 11 тыс.4 года назад
Tracker curfew, time for action!
Grease Pencil: Vertex Color support
Просмотров 54 тыс.4 года назад
Grease Pencil: Vertex Color support
Particle Nodes Examples - Work in Progress
Просмотров 55 тыс.4 года назад
Particle Nodes Examples - Work in Progress
Import SVG as Grease Pencil - Work in Progress
Просмотров 29 тыс.4 года назад
Import SVG as Grease Pencil - Work in Progress
Grease Pencil Eyedropper - Development Update
Просмотров 14 тыс.4 года назад
Grease Pencil Eyedropper - Development Update
UBISOFT joins Blender Development Fund!
Просмотров 46 тыс.5 лет назад
UBISOFT joins Blender Development Fund!
RELEASE CANDIDATE 2 - Blender 2.80
Просмотров 38 тыс.5 лет назад
RELEASE CANDIDATE 2 - Blender 2.80
Particle Trails Demo - Functions Branch
Просмотров 24 тыс.5 лет назад
Particle Trails Demo - Functions Branch
Blender on CentOS!
Просмотров 24 тыс.5 лет назад
Blender on CentOS!
Grease Pencil Stroke Overlap Fixing - Blender 2.80 Beta
Просмотров 17 тыс.5 лет назад
Grease Pencil Stroke Overlap Fixing - Blender 2.80 Beta
Grease Pencil Textured Brushes - Blender 2.80 Beta
Просмотров 79 тыс.5 лет назад
Grease Pencil Textured Brushes - Blender 2.80 Beta

Комментарии

  • @MARFESH
    @MARFESH 21 день назад

    почему вы меня копируете я же инвалид

  • @jam-etc
    @jam-etc 24 дня назад

    hi there. I'm using 4.1, and the drop down arrow beside "edit" is not there, so I'm not able to open the current shot in a new window. How can I go about doing this, or at least enabling it? Thank you!

  • @user-ev6fj5up9w
    @user-ev6fj5up9w Месяц назад

    Grease Pencil 3.0 🎉🎉🎉

  • @aboudaymane8195
    @aboudaymane8195 Месяц назад

    Thank you all for such a niiiiiiice free software thank you May god bless you and guide us toward himself 🤲

  • @henryying3258
    @henryying3258 Месяц назад

    nice tip, thanks

  • @TheLordSamoht
    @TheLordSamoht 2 месяца назад

    🤯🤯🤯

  • @yash1152
    @yash1152 3 месяца назад

    1:17 i guess blender's not really into pushing the FOSS philosophy in the personal toolspace of its devs... nice-ish

  • @howardtrickey
    @howardtrickey 4 месяца назад

    I found this useful! Thanks!

  • @arseniysemin1361
    @arseniysemin1361 4 месяца назад

    I wonder if it's possible to make flamenco also run Natron jobs.

  • @tom_n_i
    @tom_n_i 4 месяца назад

    Blender changed my life

  • @DavidBoura
    @DavidBoura 4 месяца назад

    Blender game engine, thanks guys 😅

  • @nurb2kea
    @nurb2kea 4 месяца назад

    We need better decisions in the first place PLUS finally finishing projects. There are many examples in blender for unfinished projects stuck for years now. And no one can follow the NEW decisions are made while othere new projects from month ago, are still in progress. For a example: Asset Browser, Blender basics 100% working like lights, shaders, rendering + file output..., Light Linking, Compositor, exotic OS's like MacOS...... Bugreporting is a pain, like some dev comments say that there aren't enough hardware to test it on all OS's, then some of the bugs get fixed several blender versions later and no one can follow. Dev's test with different OS's than in the bugreport mentioned and telling you it's on your machine. And the best is being told that basics and important stuff aren't on the "SCOPE" without a hint on why, and that it is no discussion here in the bugreport chat. Chat...what was it again...? What is a bugreport for? It's nothing else than a discussion in the reports, to figure out the bug or tell the dev's to test it on the right OS, graphics card and blender version. Best advice at the moment would be the last point on the list at 0.56 in this video!!

  • @user-qh8yj3mb1w
    @user-qh8yj3mb1w 4 месяца назад

    That’s good

  • @nosirve9458
    @nosirve9458 4 месяца назад

    Let's gooo!

  • @BlenderApps
    @BlenderApps 4 месяца назад

    Blender Studio Update #2

  • @real2rek
    @real2rek 4 месяца назад

    Here we are 4 years later. Counter productive UI changes that no one in community wanted. Blender is now made by contractors that don't use blender. But at least corporate money comes in xD

  • @BlenderApps
    @BlenderApps 5 месяцев назад

    Blender data center (servers)

    • @Clio-mj5kb
      @Clio-mj5kb 2 месяца назад

      Blender Studio Update #2

  • @howardtrickey
    @howardtrickey 5 месяцев назад

    Thanks, this is good food for thought, and makes me rethink how I will approach a project that I had half done but put aside for a while, when I pick it up again. I do struggle personally with this: I tend to work on very large projects where there is essentially nothing useful to show or try for many months. So I could do small commits along the way but they would not enable any new functionality for quite a long time. And may result in code that gets totally ripped out again if the project is a failure. So I have been reluctant to make other developers go through the work of consuming it in small PR requests. Yet maybe I should anyway, and hide the work in progress under "experimental"?

    • @qwertquadrat
      @qwertquadrat 5 месяцев назад

      The thing to understand here in my experience is that "my project is too big" is not an inherent problem of the project goal itself, it's a problem of how the project is organized. If you always have nothing to merge for months, your projects tend to be unpredictable in effort and problems, difficult to test and prone to merge conflicts with changes others implement in the meantime. On the other hand, see e.g. the game developer ThinMatrix on RUclips: They quite nicely show how they implement rather large games but multiple times a day have something to show off. So how to get there? Essentially, you need to ask yourself: "What is a rather small change I could do to the code that is interesting to review and brings me closer to the goal?". Ideally that change - even minimally - has some visible effect for users or other developers. If not, then at least you definitely need to implement some test that you as a developer can use just to ensure you can test if others break that code along the way. For commits: The idea is to always commit the code in a working state and do that multiple times a day. The relevant paradigm here is that when working on the above small thing, you always try to keep the code in a state that you can compile and test. If you do a large change, break it down as much as possible. If new code you write is not used yet, definitely write a small test use case for the code yourself. That way multiple times a day you have the code at a working state that may not do exactly what you want or be complete, but that compiles and is testable. That's the perfect time to commit it. And since you do this multiple times a day, if you mess up, you can easily go back to the last commit, without loosing much work.

  • @MauriPlaz
    @MauriPlaz 5 месяцев назад

    Nice!!!

  • @TheArmchairrocker
    @TheArmchairrocker 5 месяцев назад

    What sense does it make to add a non-functional feature or part of a new capability, that no one will be able to use, to a release?

    • @qwertquadrat
      @qwertquadrat 5 месяцев назад

      With the idea of creating Pull Requests early and therefore risk having code for incomplete features in a release, you have multiple benefits: * As soon as it is merged, others have to consider your code in their refactors and therefore you have less work with complicated merge conflicts since others already do that work for you when they decide to e.g. touch variable names your code also uses. * You have additional reason to navigate at sight, leading to better prepared work in the long run. You should anyways always write code where ideally after every small change, it is and stays concise and testable - by hand at least, better automatically. Otherwise you spend time navigating in the dark and then have to test a huge bunch of code at once at one point. So you can as well publish your smaller steps in a concise Pull Request. * You get feedback on your approach early thanks to the review of the Pull Requests and may avoid early to re-invent the wheel. Also it's easier to usefully review small Pull Request than large ones. * If others change something somewhere else and that breaks your code, you can relatively easily trace back when exactly that happened since both before and after the breaking change, your code is already merged and testable. Ideally your small addition is of course already of some use, although users may not be able to use its full potential yet. Then it's even better since in that case you can even get early user feedback.

    • @TheArmchairrocker
      @TheArmchairrocker 5 месяцев назад

      that doesn't mean it needs to be added to the release. you can do all that without adding it.@@qwertquadrat

  • @zylinderkatze
    @zylinderkatze 5 месяцев назад

    Great approach and something a lot of developers should hear and take to heart. Thanks for sharing!

  • @dkeys86
    @dkeys86 5 месяцев назад

    Blender 4.0 doesn't have the drop down menu in edit switch mode to have two syncronized windows. Where can I find it ?

    • @ni-wo
      @ni-wo 3 месяца назад

      Same issue here

    • @andycuccaro
      @andycuccaro 3 месяца назад

      @@ni-wo @dkeys86 It's now on the Storypencil tab, inside the Edit Scenes panel there's a "switch menu" that let's you choose between "Switch" or "New Window" for editing scenes.

  • @WALID0306
    @WALID0306 5 месяцев назад

    good !! Blessings ✨✨✨✨

  • @MattVarner
    @MattVarner 5 месяцев назад

    Sacrilege.

  • @Novia5555
    @Novia5555 6 месяцев назад

    why did the view on sequncer is only black and white? although I have color on the grease pencil?

  • @rano12321
    @rano12321 6 месяцев назад

    I could be wrong, but statistically there are more Photoshop users than Maya and Max users combined therefore Gimp should've been way more popular than Blender as a FOSS alternative to the big proprietary giants but it’s not as most people just pirate Photoshop instead of going through the learning curve of Gimp and getting over the UI-UX. They seriously need an overhaul. Not just the UI-UX but also their development, management and the website etc. They seriously need someone like Dalai and Pablo in their team full time as well to manage and lead the development, fund management, community management etc. Community is everything for softwares especially if it’s a FOSS one. They need to hire someone fulltime to manage the development and funding for Gimp and also someone to manage and oversee the community and everything. The website of Gimp hasn’t changed in years, same with the UI. If more people don’t use gimp then there wouldn’t be any community nor any funding nor any growth. Like anytime I see a new user trying out Inkscape or Krita, they have more good things to say than bad things but it's always the other way around for GIMP, so they must be doing something right. The social media presence of GIMP is just laughable, it's 2024 and they still don't a YT channel unlike Inkscape and Krita like c'mon guy. Website hasn't changed in the whole time I'm using the software, the donation section which should've been one of the highest priority is just not baked out enough, like have a one time payment or a subscription based payment to support GIMP instead of relying on paypal for everything, have other payment methods. Like I'm not sure if you guys understand or not, that the fact Linux is pretty much in 99% of all VFX studios and they have to use windows or mac just to use photoshop from time to time and GIMP could've been the defacto FOSS alternative for photoshop and if the VFX pros were using it then you would've received more donations and code but like if you guys don't implement a vibrant plugin community like Blender and create discord and other communities where users can easily share feedback and suggestions without hunting down forums that only 2 people know and people helping each other, then I honestly don't see a future for GIMP since there are so many image editing tools nowadays that are doing everything so much more right than you guys. The best thing they can do is emulate how Blender is running the show unless as much as I like gimp, they are gonna end up being another open-source abandonware.

  • @SergeyBel
    @SergeyBel 6 месяцев назад

    Hi, thank you very much for the video. What addon do I need to see the drawings on strips in the video editing space like you have at 7:38

  • @OrFennSchuller
    @OrFennSchuller 6 месяцев назад

    Can you export the storyboard into a PDF?

  • @boredwarlock5216
    @boredwarlock5216 6 месяцев назад

    Fill tool is STILL BROKEN on Mac

  • @littlecoloreddots
    @littlecoloreddots 6 месяцев назад

    I don't know why this is not promoted more. This is such a phenomenally useful tool. Thank you so much!

  • @Squidlymemes4ww
    @Squidlymemes4ww 7 месяцев назад

    Blender howcome when I when try to render my animation it only shows a black checker screen only

  • @redbird7526
    @redbird7526 7 месяцев назад

    Still Overlaps after using eraser on it

  • @hibubo4866
    @hibubo4866 7 месяцев назад

    How to fix?

  • @will-ob7pr
    @will-ob7pr 8 месяцев назад

    Hey how about a pre-rigged low poly test model that comes with blender that we can check to see if everything works i cannot for the life of me use riggify to copy a animation onto a pre-rigged model. I put every bone in place and it criss crosses everything everytime.

  • @will-ob7pr
    @will-ob7pr 8 месяцев назад

    Omg go and find yourself a math guru one at matrix's and quaternions and make a algorithm to walk the animation bones to the existing model bones so retargetting a animation onto a existing rigged mesh doesnt take five days per every single user doing it. You already did the bone to bone mapping with riggify that was annoying but manually trying to place bones just right for hours is ridiculous. And for the love of god have a option to move the view with the asdf keys like a video game the ORBITAL CAMERA ALWAYS ONLY FOREVER . WILL ALWAYS BE HORRIBLE. Its the same old problems since i used it last 2 years ago.

  • @eastsidejapan109
    @eastsidejapan109 8 месяцев назад

    is there an update to this in blender 3.6 i dont get the setup storyboard session under the draw menu? also tried in blender 4 and same thing

  • @viniciusiutubiu
    @viniciusiutubiu 8 месяцев назад

    Nce addon!!! But. I have a question, how can I add more frames to a created scene? I can't edit once it's created, is there a way to do that? thank you guys for this!

    • @andycuccaro
      @andycuccaro 3 месяца назад

      It seems that changing the "Hold Offset Start" value updates the Scene strip to its current time length. Don't ask me why, but it works ¯\_(ツ)_/¯

  • @prabhuramselvan
    @prabhuramselvan 8 месяцев назад

    Awesome. I'm struggling to choose between brushes in Draw mode in GP using shortcut keys. The numbers 1 to 9 does not seem to be working. Any suggestions here as I have to constantly switch between brushes

  • @ch00lz
    @ch00lz 8 месяцев назад

    Very interesting, even if it was mostly double Dutch to me.

  • @topkek_
    @topkek_ 8 месяцев назад

    thanks for uploading, and welcome to youtube! awesome to see content again on this channel, I very muched enjoyed it!

  • @mrshodz
    @mrshodz 8 месяцев назад

    Great. More videos like these please 🙏.

  • @Doggy_Styles_Coding
    @Doggy_Styles_Coding 8 месяцев назад

    i am glad the title says live coding .... the opposite would be devastating (☠ dead coding ☠) Sorry for the joke, coudln`t resist

  • @meiyaoyi
    @meiyaoyi 8 месяцев назад

    It's obvious that developers of toonboom storyboard are too lazy

  • @mixchief
    @mixchief 8 месяцев назад

    Absolutely astonishing...!!!!

  • @tcheadriano
    @tcheadriano 8 месяцев назад

    I think it could be useful for working with 3D scenes as well. But once I put some 3D object in one scene it just don’t appear in the main video editing.

  • @Funclub1514
    @Funclub1514 8 месяцев назад

    hello sir , its possible to make 3d animation of automobile engine or engine electrotonic component working process and principle in blender software ,

  • @LFDLittlefluffydino
    @LFDLittlefluffydino 9 месяцев назад

    This feels like an animation studio made this

  • @zozoolaroxmusic
    @zozoolaroxmusic 9 месяцев назад

    Hey guys. Could you advise any sort of a suppor blog or discord. Don’t know who else can i ask. Thx

  • @jagdishchauhan-tf2vz
    @jagdishchauhan-tf2vz 9 месяцев назад

    whenever i tried to open my file blender automatically closed why